Enviroment mood Test

Hi guys! This time we talk about environments and mood. We wanted to archive an anime feeling. We started by creating one of the the first levels of the game: the crypt. (Remember that all Rayna's animations in the videos are placeholders) This is our first environment test The mood of the lights was near the feeling that [...]
Read More
Hi Guys! The last week we worked in our first GameJam project! The CometJam! The theme for the GameJam was: "You Died" We made "D.I.O.T.B" (Death is only the Beginning) Our "game in a week" is about possession... and death... ... Red bad guys that try to kill you... ... but you can kill them too! [...]
Read More
Hi Guys! This is a little recap of Rayna's Revenge previews that we show you from 2015 until now in Twitter #screenshotsaturday and #indiedevhour!   Rayna and Samyrah Concept Art Rayna and her Dark Energy Blades Concept Art Rayna in the Priestess of the Moon Crypt Concept Art Slime Boss and Cave Concept Art Wolf Boss and [...]
Read More
Hi Guys! We will show you Rayna's first animations: run and iddle. We are using UE4 for make our game. Test stage The animations are working in progress! All the animations are drew by hand, frame by frame. Running animation The running animation doesn't have hair animated yet, and we need to polish the body movement but [...]
Read More
Hi all! my name is David and I am the one who fights with the code. I made an anisotropic reflections hair material for Unreal Engine 4 few months ago and I want to share it here. This is the first version of the material, but I hope I can continue working on it over time, at least until [...]
Read More